ChaosCracker Sanctuary
ChaosCracker
дневник заведен 05-03-2002
постоянные читатели [3]
CreateR, Барби, Журнал
закладки:
цитатник:
дневник:
Суббота, 6 Апреля 2002 г.
02:14
варятся
Champion Sword 77 77 55
Conquest Sword 78 78 57
Colossal Sword 80 80 61
Cryptic Sword 82 82 65
Colossus Blade 85 85 71
Mythical Sword 88 88 77
01:48
matr. bow
% IAS Frames
0% 12
8% 11
22% 10
42% 9
75% 8
142% 7

IAS on bows (zons basin info)
15/4: 0 to 4
14/4: 5 to 10
13/3: 11 to 21
12/3: 22 to 34
11/3: 35 to 55
10/3: 56 to 88
9/3: 89 to 119
9/2: 120 to 146
8/2: 147 to 285
Среда, 13 Марта 2002 г.
11:42
СTH= 100 * AR / (AR + DR) * 2 * alvl / (alvl + dlvl), где
AR - Attack Rating
DR - Defence Rating (Defence)
Alvl - Level of Attacker - уровень атакующего
Dlvl - Level of Defender - уровень защищающегося

AR= (Dex * 4) - 28.
Вторник, 12 Марта 2002 г.
13:34
1 handed weapon
first break point - -10 6 frames per attack
second break point -35 5 frames per atatck
all above -10 - 8 frames
all below -35 - 5 frames

2 handed weapon
Total weap speed 20 or bigger: hit every 9 frames
Total weap speed 19 to -9: hit every 8 frames
Total weap speed -10 to -29: hit every 7 frames
Total weap speed -30 to -59: hit every 6 frames
Total weap speed -60 or smaller: hit every 5 frames
Воскресенье, 10 Марта 2002 г.
01:11
Набор экспы при уровне плейера Х
Х+- 1 to 5: 100%
Х+- 6: 88%
Х+- 7: 68%
Х+- 8: 36%
Х+- 9: 15%
Х+- 10 и больше: 5%
00:54
Here's the formula for calculating the total run/walk bonus from items:

<> -- round down
{} -- round up

Base_run_walk_frame = 22
Skill_Bonus => (Barb's Increased Speed %, Pally's Vigor %, Assasin's Burst of speed %)

Real_Item_Bonus =
<(120*Total_Item_Bonus)/(120+Total_Item_Bonus)>

Total_Walk_Bonus =
Skill_Bonus + Real_Item_Bonus

Real_Walk_Frames =
{256*(Base_Run_Walk_Frame +1)/<(100+ Total_Walk_Bonus )/100*256>}-1

Here's the tricky part, Blizzard apparently applied the diminish return formula to Total_Walk_Bonus once again to get the Total_Run_Bonus.

Total_Run_Bonus =
<(120*Total_Walk_Bonus )/(120+Total_Walk_Bonus )>

Real_Run_Frames =
{256*(Base_Run_Walk_Frame +1)/<(100+ Total_Run_Bonus )/100*256>}-1
Суббота, 9 Марта 2002 г.
23:11
nvm
Четверг, 7 Марта 2002 г.
16:46
(weap_dmg*weap_ench_dmg + plus_min/max_dmg)*(skills_ench_dmg/100+dmg_to_demon/100)
Среда, 6 Марта 2002 г.
19:20
0% IAS
Сolossus Sword avg_dmg 49 17 frames avg_dmg/sec 71
Сolossus Blade avg_dmg 46 16 frames avg_dmg/sec 71

10% IAS
Сolossus Sword avg_dmg 49 16 frames avg_dmg/sec 75
Сolossus Blade avg_dmg 46 15 frames avg_dmg/sec 75

20% IAS
Сolossus Sword avg_dmg 49 15 frames avg_dmg/sec 80
Сolossus Blade avg_dmg 46 14 frames avg_dmg/sec 81

30% IAS
Сolossus Sword avg_dmg 49 14 frames avg_dmg/sec 86
Сolossus Blade avg_dmg 46 13 frames avg_dmg/sec 87

40% IAS
Сolossus Sword avg_dmg 49 13 frames avg_dmg/sec 93
Сolossus Blade avg_dmg 46 12 frames avg_dmg/sec 95

50% IAS
Сolossus Sword avg_dmg 49 12 frames avg_dmg/sec 101
Сolossus Blade avg_dmg 46 12 frames avg_dmg/sec 95

60% IAS
Сolossus Sword avg_dmg 49 12 frames avg_dmg/sec 101
Сolossus Blade avg_dmg 46 11 frames avg_dmg/sec 103

70% IAS
Сolossus Sword avg_dmg 49 11 frames avg_dmg/sec 110
Сolossus Blade avg_dmg 46 11 frames avg_dmg/sec 103

80% IAS
Сolossus Sword avg_dmg 49 11 frames avg_dmg/sec 110
Сolossus Blade avg_dmg 46 11 frames avg_dmg/sec 103

90% IAS
Сolossus Sword avg_dmg 49 11 frames avg_dmg/sec 110
Сolossus Blade avg_dmg 46 10 frames avg_dmg/sec 115

100% IAS
Сolossus Sword avg_dmg 49 11 frames avg_dmg/sec 110
Сolossus Blade avg_dmg 46 10 frames avg_dmg/sec 115
18:59
1 Player 100% Base XP
2 Players 175% Base XP
3 Players 250% Base XP
4 Players 325% Base XP
5 Players 375% Base XP
6 Players 400% Base XP
7 Players 425% Base XP
8 Players 450% Base XP
00:16
wooooof
пока настроил, аж вспотел
глючно немного имхо

(Base damage * %ED from weapon/100 + +min/max damage) * (1 + STR/100 + mastery_ED/100 + %ED in armor/100 + %ED to demons|undead/100) * 2 if successful DS or Critical
Вторник, 5 Марта 2002 г.
23:53 Let my "das Tagebuch" begins
мде,
namana.
вот токо переход с бело-черной паги камрада на черно-зеленый дневник убивает .

*Origin*
killall -9 lamers
Закрыть