текст об одном энтузиасте, решившемся на создание mmorpg почти в одиночку. статья большая (5 частей, в каждой ~4k слов). но некоторым из нас почитать стоит. типичнейшие и не очень типовые ошибки нас, дорогих и уважаемых девелОперов. в кое-каких моментах можно увидеть самого себя.
несколько цитат to taste it out, так сказать.
..For a little more than 2 years I've been the lead programmer and project manager, but due to the limited number of people working at the project I also had to do some marketing, game design, and public relations..
.. At that time, the only programming language I knew was Assembly, therefore both the client and the server were written 100% in ASM..
..We wanted to go legal, and not use a cracked version, but we couldn't afford to pay 2.5K USD for Maya, or 3K USD for 3D Max..
..Without training, it was almost impossible to stand a chance even against rabbits. This was a big mistake..
..Different OSes treat uninitialized variables differently..
go on and read the full article..
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